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walk through the references of Dutch women writers

Jernej Grosar Assist. Jure Demšar Assist. Prof. Dr. Narvika
Bovcon
Faculty of Computer and Faculty of Computer and
Information Science, Information Science, Faculty of Computer and
University of Ljubljana University of Ljubljana Information Science,
Vecˇna pot 113 Vecˇna pot 113 University of Ljubljana
Ljubljana, Slovenia Ljubljana, Slovenia Vecˇna pot 113
Ljubljana, Slovenia
gosar.jernej@gmail.com jure.demsar@fri.uni-lj.si
narvika.bovcon@fri.uni-
lj.si

ABSTRACT 2. PROJECT
2.1 The institutional framework and the con-
The goal in this project was to create visualization of connec-
tions in interactive 3D world between Dutch female writers cept of the project
in years between 1790 and 1914. In this world, writers are
represented by houses and windmills, and player can disco- This project was realized as a seminar work at the Intro-
ver these connections by travelling between them. duction to Design class at the Faculty of Computer and
Information Science, University of Ljubljana, under the su-
Categories and Subject Descriptors pervision of Assist. Prof. Dr. Narvika Bovcon and Assist.
Jure Demšar. It was a part of an international collabora-
H.5.1 [Multimedia Information Systems]: Artificial, au- tion with HERA project "Travelling texts 1790-1914: The
gmented and virtual realities transnational reception of women’s writing at the fringes of
Europe".
General Terms
The students were given the task to create an interactive
Visualization 3D space that would contain the network of quotations of
Dutch women writers. The concept behind this type of pre-
Keywords sentation of data from the field of literary history was quite
experimental for both disciplines that were put in dialogue
Women writers, Dutch, 3D walk, visualization, virtual re- in this project, i. e. the literary studies and the computer
ality, Digital Humanities, spatialized reading, interdiscipli- games development, however, the middle ground that allo-
nary collaboration, Unity3D wed for a successful collaboration was found in new media
art approaches that research virtual spaces beyond the use
1. INTRODUCTION for gaming. The concept of ”spatialized reading” was pro-
posed in the form of a script that guided the user’s walk
The field of Digital Humanities has been a territory of expe- through the 3D space from one object to the next.
rimental collaborations between different disciplines for the
last thirty years, with especially intense developments in The project was inspired by various examples of 3D spa-
the last decade. However, the possibilities to pose research ces used in conjunction with language or artworks and by
questions, the answers to which are possible only now with adventure computer games with 3D text and graphic ele-
the use of new information technologies, and the creation ments. In the project The Legible City [1] the interface is
of media hybrids as representation and visualization tech- in the form of a bicycle, which enables riding through the
niques are far from being exhausted. The paper will present computer generated space, where instead of buildings in the
a case of interdisciplinary collaboration, an attempt at a city there are letters which make up text. ArsDoom [2] is
digital humanities project that connects and displaces the a patch of the first person shooter game Doom, where the
traditional conceptions of text, map and space. scene is modelled as the space of the new media art festival
Ars Electronica and the objects in the space are artworks, in-
stead of shooting, one can paint with a brush. Srečo Dragan
and Computer Vision Laboratory made The Virtual Jako-
pic Gallery (1998) [3] as a 3D web gallery written in VRML
language. If you look back, it won’t be there anymore [4] is a
3D computer generated space that is created based on what
the user has already seen and what not; objects in space are
letters.

2.2 Realization

The main goal for the students was to create the visualiza-
tion of the connections between Dutch women writers in the

StuCoSReC Proceedings of the 2015 2nd Student Computer Science Research Conference 39
Ljubljana, Slovenia, 6 October
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