Page 66 - Petelin, Ana, et al. 2019. Eds. Zdravje otrok in mladostnikov / Health of Children and Adolescents. Proceedings. Koper: University of Primorska Press
P. 66
avje otrok in mladostnikov | health of children and adolescents 64 GRIFFITHS, M. D. and MEREDITH, A., 2009. Videogame Addiction and its
Treatment. Journal of Contemporary Psychotherapy, vol. 39, no. 4, pp.
247253.

HELLSTRÖM, C., NILSSON, K. W., LEPPERT, J. and ÅSLUND, C., 2015. Ef-
fects of adolescent online gaming time and motives on depressive, mus-
culoskeletal, and psychosomatic symptoms. Upsala Journal of Medical
Sciences, vol. 120, no. 4, pp. 263275.

HUSSAIN, Z. and GRIFFITHS, M. D., 2008. Gender swapping and socializing
in cyberspace: an exploratory study. Cyberpsychology & Behavior, vol. 11,
no. 1, pp. 4753.

KIM, J., LAROSE, R. and PENG, W., 2009. Loneliness as the cause and the ef-
fect of problematic Internet use: The relationship between Internet use
and psychological well-being. CyberPsychology & Behavior, vol. 12, pp.
451 455.

KRAHÉ, B., 2014. Media violence use as a risk factor for aggressive behaviour
in adolescence. European Review of Social Psychology, vol. 25, no. 1, pp.
71106.

KUSS, D. J. and GRIFFITHS, M. D., 2012. Online gaming addiction in chil-
dren and adolescents: A review of empirical research. Journal of Behavio-
ral Addictions, vol. 1, no. 1, pp. 322.

LEMMENS, J. S., VALKENBURG, P. M. and PETER, J., 2011. Psychosocial
causes and consequences of pathological gaming. Computers in Human
Behavior, vol. 27, no. 1, pp. 144152.

O’BRIEN, W., ISSARTEL, J. and BELTON, S., 2018. Relationship between Phys-
ical Activity, Screen Time and Weight Status among Young Adolescents.
Sports, vol. 6, no. 3, pp. 57. [viewed 13 June 2019]. Available from: https://
doi.org/10.3390/sports6030057

PRZYBYLSKI, K. A. and WEINSTEIN, N., 2019. Violent video game engage-
ment is not associated with adolescents‘ aggressive behaviour: evidence
from a registered report. Royal Society, vol. 6, no. 2. [viewed 13 June
2019]. Available from: https://royalsocietypublishing.org/doi/10.1098/
rsos.171474

RICHARDS, R., MCGEE, R., WILLIAMS, S. M., WELCH, D., & HANCOX,
R. J., 2010. Adolescent Screen Time and Attachment to Parents and Peers.
Archives of Pediatrics & Adolescent Medicine, vol. 164, no. 3, pp. 258262.

SHIBUYA, A., SAKAMOTO, A., IHORI, N. and YUKAWA, S., 2008. The ef-
fects of the presence and contexts of video game violence on children:
A longitudinal study in Japan. Simulation & Gaming, vol. 39, no. 4, pp.
528539.

SMYTH, J. M., 2007. Beyond self-selection in video game play: an experimen-
tal examination of the consequences of massively multiplayer online
   61   62   63   64   65   66   67   68   69   70   71