Page 159 - Studia Universitatis Hereditati, vol 13(2) (2025)
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the different phases, enabling students to ex-  geometry, metadata, interpretive narratives, and
               plore spatial organisation, building techniques,   analytical functions (Niccolucci et al. 2022; Cas-
               and  environmental relationships  (Mørch  et  al.   sar et al. 2025). In archaeological practice, early
               2021). Such reconstructions could be linked to   digital representations focused on photogram-
               curricular topics in history and geography, inte-  metric or laser-scanned 3D models of artefacts
               grating Osor in broader narratives of Mediterra-  and monuments. These models served for docu-
               nean and island societies. The pedagogical po-  mentation and visualisation but remained isolat-
               tential of Minecraft is its capacity to merge play   ed from broader interpretive systems. The digital
               with structured learning. Teachers can design   twin extends this approach by including mod-
               tasks that require students to interpret archaeo-  els that  links spatial  geometry with  stratigra-
               logical data, compare reconstructions with mod-  phy, material culture, environmental data, and
               ern layouts, and reflect on processes of change   historical interpretation (Parrinello and Picchio
               over time (Cassone et al. 2019, 28; Mørch et al.   2023). This allows dynamic updating and inter-  159
               2021; Steier and Davidsen 2021, 198; Krappala et   active connection of the digital replica with the
               al. 2024).                                  physical object (Parsinejad et al. 2021, 72).
                   AR, VR, serious games, and Minecraft        Digital twins are understood as infrastruc-
               should not be treated as isolated innovations but   tures for archaeological knowledge, rather than
               as interconnected elements of a digital heritage   merely as visual outputs (Cassar et al. 2025).
               ecosystem. Each tool is made for different audi-  They integrate excavation records, geophysi-
               ences and uses: AR enhances on-site experience,   cal survey data, environmental reconstructions,
               VR enables remote exploration, serious games   and architectural hypotheses into a single navi-
               support experiential learning, and Minecraft   gable environment. Such environments support
               fosters collaborative construction of knowledge.   public dissemination and scientific analysis (Liu
               For Osor, integration means that all these tools   et al.  2024). At the  architectural scale, digital
               use a common data from archaeological research   twins of individual monuments allow the mod-
               results, spatial models, and interpretation. This   elling of construction phases, structural behav-
               can be conceptualised as a digital twin of Osor’s   iour, and conservation interventions (Hutson et
               archaeological landscape, serving as the basis for   al. 2023). What distinguishes these applications  Make Osor Great Again: Accessible Archaeology Between Island and Cloud
               diverse applications. Such a digital twin would   from earlier digital heritage tools is their empha-
               ensure consistency across platforms and enable   sis on process, as digital twins are designed to
               updates as new research emerges.            be updated as new data becomes available, pre-
                                                           serving the research lifecycle within the mod-
               Digital Twins in Archaeology                el itself. Digital twins have also been adopted as
               The concept of the digital twin originates in en-  tools for public archaeology, expanding access to
               gineering and manufacturing, where it denotes   sites that are remote, fragile, or partially inacces-
               a dynamic digital replica of a physical system   sible. By hosting digital twins on web platforms
               that is continuously updated through data ex-  or integrating them into AR/VR applications,
               change. In contrast to static 3D models, digital   heritage institutions can offer immersive expe-
               twins are characterised by their capacity to inte-  riences  without  exposing  physical  remains  to
               grate heterogeneous data streams, represent tem-  mass visitation (Bertoldi 2021, 1444; Parsinejad
               poral change, and support simulation and sce-  et al. 2021, 72; Banfi et al. 2023, 176). These plat-
               nario testing (Liu and Wang 2024, 1019; Kleijn   forms integrate multimedia to enhance visitors’
               et al. 2024). When applied to cultural heritage   experiences and dissemination (Liu et al. 2024).
               and archaeology the term is referring to mul-  Such uses align with broader trends in open sci-
               ti-layered digital representations of archaeologi-  ence and open heritage, where data sharing and
               cal objects, sites, anfd landscapes that combine   public engagement are considered integral to re-
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