Page 160 - Studia Universitatis Hereditati, vol 13(2) (2025)
P. 160

search practice. Digital twins enable a form of   mains, hypothetical reconstructions), narrative
               distributed heritage presence, where the archae-  modules (trade, religion, daily life, and similar).
               ological site exists simultaneously in situ and on-  In educational contexts, the digital twin of
               line (Niccolucci et al. 2022). This dual existence   Osor would be used as a learning environment
               supports both conservation goals and access   (Kilis et al. 2025, 1; Shimoda et al. 2025, 1360).
               to knowledge. However, public-facing digital   Students would navigate the model, compare
               twins also raise ethical and interpretive ques-  historical phases, and engage in tasks. The dig-
               tions. Who controls the narrative in the model?   ital twin supports constructivist pedagogies by
               How  are  local  perspectives  represented?  What   allowing  learners to  manipulate  data and  test
               commercial uses are permitted? These questions   hypotheses. When linked with Minecraft Ed-
               show the need for governance frameworks that   ucation, the twin can provide the scientific ref-
               treat digital twins as cultural assets rather than   erence layer for student-built reconstructions.
        160    purely technical tools.                     Minecraft worlds can thus be based in archaeo-
                                                           logical reality, while still allowing creative explo-
               The Digital Twin of Osor                    ration (Mørch et al. 2021; Krappala et al. 2024).
        studia universitatis hereditati, letnik 13 (2025), številka 2 / volume 13 (2025), number 2
               Osor’s archaeological richness, spatial compact-  Such an approach aligns with interdisciplinary
               ness, and logistical constraints make it an ide-  curricula that integrate history, geography, en-
               al  candidate  for  the  development  of  a  digital   vironmental studies, and digital literacy. Osor
               twin. The town’s historic core can be modelled   would become a case study for understanding is-
               at high resolution, while its surrounding land-  land societies, trade networks, and human-envi-
               scape can be represented through GIS layers and   ronment interaction in the northern Adriatic.
               terrain models. Archaeological data from exca-  On-site AR experiences can draw directly from
               vations and surveys would provide the empirical   the twin, overlaying reconstructions onto pres-
               basis for reconstruction, while historical sourc-  ent-day  ruins.  VR  applications  can  transport
               es supply contextual narratives. The central ra-  users to different periods of Osor’s history (De
               tionale for a digital twin of Osor would be ac-  Bonis et al. 2022, 92). Because all applications
               cessibility (Bertoldi 2021, 1444). A digital twin   draw on the same underlying twin, updates in ar-
               would enable access to Osor’s past for audiences   chaeological interpretation can propagate across
               who cannot travel to the island, including school   platforms. This would ensure to avoid the frag-
               groups, international learners, and persons with   mentation that occurs when each digital prod-
               mobility impairments. It also enables off-season   uct is developed independently. It would also en-
               engagement. Furthermore, a digital twin would   sure that public representations remain aligned
               allow Osor’s archaeological data to be mobilised   with current and updated scientific research.
               across multiple platforms: AR applications, VR   Developing and maintaining a digital twin
               experiences in museums, serious games, and Mi-  requires long-term institutional collaboration
               necraft Education modules. This way, the digital   that clearly defines responsibilities for data cu-
               twin would function as a backbone infrastruc-  ration, content updates, and user access. Ideally,
               ture that ensures consistency and scientific in-  this framework would involve collaboration be-
               tegrity across all digital outputs (Niccolucci et al.   tween academic institutions, museums, local au-
               2022; Shimoda et al. 2025, 1360). Based on com-  thorities, and tourism boards. From a sustaina-
               parative cases, digital twin of Osor should con-  bility perspective, the digital twin contributes to
               sist of geometric model (3D model of the town   conservation by reducing pressure on physical re-
               and its landscape), chronological layers (separate   mains. It also supports economic sustainability
               reconstructions for major periods), data annota-  by generating digital heritage products that can
               tions (excavation units, bibliography, radiocar-  be used in education, tourism, and cultural pro-
               bon dates), uncertainty encoding (excavated re-  gramming (Maietti 2023).
   155   156   157   158   159   160   161   162   163   164   165